You do this, initially, by placing steel girders across gaps in the levels. In that way, it's up to you to keep each of the Mini Marios safe as they mindlessly trudge towards the exit. The problem is, should they ever come across a cliff, bad guy, or pit of spikes, the minis will just walk straight into it, and meet a mechanical end. Upon starting the level, and touching each of the Mini Marios to get them going, the mindless bots will simply walk in a straight line through the level, only turning around should they hit something. Mario vs Donkey Kong: Mini-land Mayhem is actually a puzzle game, similar in form to Lemmings. User-made levels increase the replay value of the game exponentially.You can stretch girders from one giant red screw to another. Online interaction: You can send the custom levels you create to Nintendo's central server, where they can be downloaded by other players. And, once you've solved everything, the awesome level creator can provide hours - heck, weeks - of fun beyond the main story. Using the stylus to simply stretch bridges across gaps is a nice simple mechanic, but you only have a limited number of bridge pieces, so there's a great deal of strategy in where and when you place a bridge. If there's any complaint here, it's that Mini-Land Mayhem doesn't shake things up enough - but then again, you could say, "If it ain't broke, than don't fix it." The puzzles this time around are colorful and lively, with some nice fun bits like robo-apes that will juggle the minis until you place a bridge somewhere to break the loop. Donkey Kong: Mini-Land Mayhem keeps up the same level of quality fun that the prior installments of this puzzle-adventure series have given us.
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